Continuing the discussion from Post Claw nerf and readapting:
Hi @yingyang, let me post my two anti claw builds I like to deploy versus 2 x claws:
Main Battlemech #1:
Most often I deploy it as the first mech, because of the higher resistance. It has more survivability over the second one, PROVIDED the enemy deploys TWO PHYSICAL MECHS. If he deploys an energy mech, I am screwed.
Main Battlemech #2:
It used to be the 2054 HP beast, that went well paired with one of my EMP mechs. But since I dropped EMPs, I needed more survivability against energy mechs. Thus I equipped Bulldog, but had to give up on HP. Still, it does good job, but I preferred 2054 HP much better. And there are plenty of occassions I see the battle is lost, while with 2054 HP I could have won…