There are always grey areas. For instance, what constitutes a "war"? Team A wants to take Team B's crystals. Team B wants rank 2 and says they won't fight Team A and hand everything over for that rank 2 position. Team A agrees. Admin steps in and says, "No, not allowed. You must fight!" Team A and Team B talk. They fake a war. Let a few armies or some squads die while spamming and putting up minimum effort. Team A takes all of Team B's crystals with relatively little effort still and Team B just so happened to not have armies nearby. Team A and Team B "fought". How can an admin now step in and say they did not? Admin can try to force something like, "All of Team B's armies must be killed in the process" but that honestly is admin's overstepping boundaries. It is NOT an admin's job to tell players how to play the game. It's our job to make sure that players are playing FAIR.
And as to Milan. Yes, it is true. Milan as a player is great in mindset. He fights and tries to earn everything he does. We applaud that. He doesn't hold loyalty to such a degree that he would never dream of attacking an ally. He plays to win and makes logical decisions based on that sole thought. To win the game. We applaud that too. But, he also likes to break records and in order to do so, you HAVE to be RUTHLESS. You can't afford to let people rebuild. You can't afford to give people a "chance". You can't afford to take a "fun" battle. You only take the one's you know you'll absolutely wreck. You look to demoralize your enemies (which is everyone).
Milan in all fairness is a destroyer of eras. His BoAT's have a huge ripple effect. While he earns his rep, he destroys many in the process and on top of it, demoralizes an entire world's amount of players in the process. Why don't we ban him for this you may ask? Because he's not doing ANYTHING wrong. In fact, he's doing EVERYTHING right. The sad truth is, that is a great way to play a game. If it was an entire team doing this, it's GREAT. No one usually complains about that. The issue comes when eras get stalled simply due to how the process works (it's not fast to collect an entire world's worth of crystals). So you just get more and more people waiting and waiting and getting upset over the circumstances.
So yes, most Admin's dislike Milan's play style. Some more than others. It is harmful to their world in all honesty, but it absolutely breaks no rules. You can't ask an admin to punish a player for playing SO WELL that literally no one else could keep up. Milan plays people like the fiddle. You either fall for it, or you don't. But simply put, sometimes it's just too late. Milan is an absolutely fantastic ally to have. To turn him down for help is quite honestly very stupid in most cases. The true question though is, can you stay ahead of him before he builds up too far to catch up? I found out I could not He skyrocketed past what I could even dream to keep up with in terms of R5 and his activity.
Now, back on topic. We have discussed the general rulesets more in depth and have come up with a preliminary ruleset we wish to follow through with. This will be released relatively soon. They are broad but encompassing. I believe an admins job is not to determine play styles, but to keep play fair. Players have made it the responsibility of the admin's to determine what is considered the right way to "play the game". That is something that should be on the players and community however. IMO the admin's have coddled player requests and made them too dependent on admin's for every little inconvenience that comes their way.